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Course Description

In Part II of this intensive course, students learn to add complex interactivity into their own virtual 3D worlds. Techniques we learn include: interactivity using stock scripts, scene switching, grabbable objects, camera animation, simulating physics, localized post-processing, outputting to VR headset. Final projects are viewable on the Oculus Quest 2 VR Headset (required for course). The course is aimed at a wide variety of uses of VR, including: gaming, animation, cinematic forms, prototyping for architecture or interior design, educational projects, and commercial purposes.

Basic Enrollment Requirements: None.

Refund Policy: The refund policy for Courses at Tufts offerings is dependent on the offering type: whether the offering is a course, workshop or short course, or in-demand offering. Please refer to the section details to confirm the type of offering as well as any exceptions to the standard refund policy. The refund policies for each offering type are viewable here:

Remission Eligible: Yes; first day of term; all university policies apply.

Affiliated With:

  • School of the Museum of Fine Arts